Category Archives: Uncategorized

Poll – should we westernize the style?

We’re starting to get some work done with creation of discord server (that boosts our motivation), two new translators to the team (Jiji and Anton), and a new proofreader (AdventSign). Since there were so many translators of very different levels of English proficiency throughout the lifespan of the project, the translation is a mess from stylistic point of view. We’d like to create style guidelines so that the translation is consistent and part of them are a matter of preference. Specifically, we have to decide how much should we westernize some words. I’d like to ask you, as future (or current) readers of English version of Yosuga no Sora, to vote in the poll below that we will use to decide what style to use. Thanks!



Update (2019-09-06):
Thank you for your input. We will base our style on the results of this poll.



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2019年8月7日— Team change & Discord server

Hello .o/

I’m Jiji.

It has been quite a while since word has gotten out to the public about the translation project and the team, so we would like to take this opportunity to let you guys know about the current events.

The project is still alive.

Me and Anton will be joining the team to help with the work. We got in contact with the remaining members, and got admin rights to the blog and access to the translation project by Xilexio.

We would love to thank the team (its past and present members) for all the hard work they’ve put into the project, and we will give our best effort to maintain that.

While we still have a long way to go, we will be supervised by both Xilexio (partially) and Hecrapan, to understand and use the tools provided to us, thoughtfully.

—Team changes—

Exiar (Translation)

Hecrapan (Proofreading)

Anton (Translation | Proofreading | Translation Check)

Jiji (Proofreading | Translation)

—Yosuga Discord—

We would also love to see you guys at our discord! (We have emojis WWW) Come by and say hi and chat with us.

( ´ ▽ ` )ノ


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Update patch on downloads page

New patch is up on the downloads tab on this website.


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Hello guys! I’m the only current translator, ExiaR3. I just got admin rights to this page a few minutes ago so I’m here to lay down the updates for you. I’ve been working on this translation for about a year now and the progress has been pretty inconsistent. I am going into university soon so I will have even less time next year. So, during these holidays, I will do my very best to do as much translating as possible. there’s not much left and I want to get it out there as much as you guys want this project to be completed. That’s the initial reason I joined the team anyway.
Thanks for your patience!

P.S. Let me know in the comments if you want the download for the current patch. The only scenes not translated in the Akira route are the H-scenes.

Sora: 100%
Nao: 100%
Akira: 92.51%
Kazuha: 100%
Motoka: 63.98%
Overall: *drumroll* 92.60% of the way there!


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2016年7月24日 – Yosuga no Sora update – technical changes


  • Sora8288/8288 (100.00%)
  • Nao: 7311/7311 (100.00%)
  • Akira: 7890/8793 (89.73%)
  • Kazuha6634/6634 (100.00%)
  • Motoka: 2499/6261 (37.89%)
  • Common2096/2096 (100.00%)

Total: 34715/39383 (88.15%).

Not much of a change in stats, but that’s because Shi0n is working on translation checking and I don’t have any automatic way to check what’s already checked.


As you’ve no doubt noticed, updates are as slow as always. We’ve changed our workflow and tools around a bit so hopefully we’ll run into less problems and be able to bring you updates more often.

One benefit from this change is that we’re now able to bring you the latest version of the patch as soon as it’s out. All of this is made possible by our newest team member:  Remuz.
He’s hosting the patch for us on his servers, you can find it all at the links below.

Automation is cool, but bugs always find a way through our checks, so if you run into one please leave a comment here. I do actually read the comments on a regular basis, even though my updates are less than regular.

There might be some more technical changes in near future, e.g. moving the project site to a more “safe” server than WordPress. I won’t make a promise to write a new post on a regular basis anymore – it simply doesn’t work when I have some other task to do over many weekends. Hopefully always up-to-date stats and patches will be enough for you. If not, I will respond to comments regularly. I will still make an update post after we finish a chunk of work, like TLC or TL of a route.


If you’re interested in helping in translation and your level of Japanese is at least at around JLPT N2 and your written English is around native level (quick check – do you know when exactly “the”/”a” should be used?), please send me a mail to We need help with checking correctness of the translation, with making the text more readable, translating remaining parts of Motoka’s route and translating Haruka na Sora.

For other translation groups

I updated the csxtool (used to convert between .txt and .csx) to version 1.3. Now it shows where exactly errors are if you wrote something in a wrong format. And extraction works better. You can find the new version of csxtool here. If you’re searching for csxtool source code along with notes on CSX file format, you can find it here. If you want access to newest version of our Japanese-Chinese-English scenario files or need help with starting your own translation/retranslation project, send me a mail to



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2016年1月13日 – Yosuga no Sora update – Nao’s route translation complete

Just a quick post, since I received an awesome message from Shi0n – Nao’s route translation is complete and in translation check phase (1%). Current stats are here:

  • Sora8288/8288 (100.00%)
  • Nao: 7311/7311 (100.00%)
  • Akira: 7890/8793 (89.73%)
  • Kazuha6634/6634 (100.00%)
  • Motoka: 2372/6261 (37.89%)
  • Common2096/2096 (100.00%)

Total: 34591/39383 (87.83%).

The patch is out on


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2016年1月11日 – Yosuga no Sora update – Still Not Dead edition

I would like to start with apologizing to everyone waiting for the update and patches for the last 9 months. Shi0n and other translators were doing their job, but it was me not making regular updates here, even after I got quite a bit of spare time. Here is the current progress of the project:

  • Sora8288/8288 (100.00%)
  • Nao: 6761/7311 (92.48%)
  • Akira: 7890/8793 (89.73%)
  • Kazuha6634/6634 (100.00%)
  • Motoka: 2372/6261 (37.89%)
  • Common2096/2096 (100.00%)

Total: 34041/39383 (86.44%).

The patch is available, as always, on, in the title of the channel. Alternatively, you can try sending me a mail at and I’ll respond with the link after some time. I apologize for not responding many people during those 9 months. If you sent me a request on e-mail more than a month ago and still somehow can’t get it on IRC, you can write me another e-mail, this time I’ll try to respond.

Few things happened during the time I was not updating the blog. The main problem was that Shi0n got busier for some time and there was a risk that he’d stop the translation. But fortunately he resumed soon after and, as you can see from the numbers, he’s approaching the end of the translation phase of Nao’s route.

Also, two translators approached me. The first one wanted to translate the whole Haruka na Sora, though it did not work out, so the progress with Haruka na Sora is still stalled and as you can see on last Haruka na Sora status update post. The second one agreed on helping in translation of Motoka’s route and translated a solid chunk of few hundred lines right away, though I did not check it yet. I’m yet to organize the translation work with Motoka’s route.

I did not get to translating missing H-scenes from Akira’s route and haven’t gotten any information from the Anonymous about translation check progress of Akira’s route.

The one thing I can say after playing again part of the current translated version (common route + part of Kazuha’s route) is that, while it is readable, there are still many mistranslations and it’s quite hard to read. We’ll need solid proofreading, but that’s only after either I or somebody else do a translation check – otherwise quite a bit of the proofreading work will be wasted.

Another thing to do pretty soon is to define some standards for names, onomatopoeia, etc. For sure we’re going to use Japanese honorifics like -san, -chan and try to preserve the whole Japanese atmosphere where possible, but the question is whether e.g. -sensei should be translated to a proper English word “teacher” or “doctor” (or even something else, depends on context, really). Or if Ojou-sama should be left as it is instead of “lady”, “milady” or some other proper English word. As for onomatopoeias and mimeses, especially in H-scenes, there is a question of how to put them into the text, so that is looks okay. One idea would be to put it as a part of sentence, e.g. “Mhmm, this ice cream… lick… sure is… slurp… melting really fast.” and other to put it in some kind of markers, e.g. “Mhmm, this ice cream *lick* sure is *slurp* melting really fast”. If you have any ideas for a good solution, preferably one that was successful in other games, please share it in the comments. Keep in mind that some sentences, particularly in H-scenes, tend to be composed mostly of onomatopoeias and that, contrary to many games, we have a small limit on how many letters (including spaces and markers (*) and other markers) can fit onto the screen. Maybe I’ll be able to remove that limitation later, but so far I am not able to split one message (what fits on the text window at once) into two messages.

Again, I apologize for being so lazy for last few months. I will try to keep updating the blog every 1-2 months.



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