Monthly Archives: February 2013

Yosuga no Sora: In Solitude Where We Are Least Alone Visual Novel First Press Edition

If anyone’s been spending time on a few of the IRC channels I’ve spent time in, mostly #xilexio, you’d have known that I ordered the Yosuga no Sora First Press Edition last week, because I feel bad for working on an illegally obtained copy and distributing a patch for it to the public. Well, here are the contents.

First, the box art:

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It’s a box with a similar shape to a laptop computer, where the box has a spine so that the top connects to the bottom when it’s close, and remains attached to the bottom when it is opened. All the Japanese Visual Novels I own have this format, so it’s nothing new, but it’s worth pointing out.

Secondly, is the game, of course:

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This is obviously the main component in the Visual Novel First Press Edition, because it’s the Visual Novel itself.

Third is the User Manual, the Instruction Manual if you will.

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It has little stamp-sized photos of the characters, kind of like what you see in vacation albums, but it’s nothing as exquisite as what’s in our trjr banner.

And last is the feature exclusive to the Yosuga no Sora First Press Edition, the Amatsume Akira Image CD.

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It has a few songs sung by the voice actress who played Amatsume Akira, Sakata Kayo. It’s nice to have because I’m an Akira fan, so it makes me happy that there’s no Sora-themed items.

 

 

Overall, I was greatly disappointed at the lack of goodies of this visual novel. I was expecting at least an awesome artbook for the price I paid, but only got an Image CD. It’s quite depressing, really. I made sure to update VNDB to say what the special edition came with, so that some people might not make the same mistake as me.

I heard that the Haruka na Sora First Press Edition Visual Novel comes with Sora’s stuffed rabbit. Perhaps I’ll get that one day in the future. But compared to the previous first press editions of visual novels I’ve obtained, Rewrite and Rewrite Harvest Festa, they were loaded with goodies in comparison to this one.

If you’re a huge Yosuga no Sora fan, I guess go for it, but otherwise, just purchase the regular for a lot cheaper. After all, we must support the developers, and I’m sure nobody here pirated the game, right?

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The New 2/17/2013 patch

All right! Linktriforce007 again, bringing news from the YnS team. Before anyone asks about HnS, I have to say that I have no idea, because I’m not on the staff of that project, seeing as how that is secondary priority compared to Yosuga no Sora. (But I love Kozue as well, so I’m still excited!)

Anyway, thank you for your comments regarding the Kazuha Route. I have finished revising the common route that was covered by using the choices “We’ve Grown Right?” “She’s An Amusing Friend” and “That’s What’s Interesting,” which leads to the Kazuha route.

I also addressed the script issues that were noted in the Kazuha route. I don’t know why it wasn’t translated, but it wasn’t.

Well, the new patch contains my changes so far in the Kazuha route, so not all of it is done, but a little bit of it is.

As usual, to apply the new patch, you have to start a new save file and use the “Skip” feature to progress to where you were before.

As usual, the newest patch is available in the channel topic of our IRC channel #xilexio@rizon.net.

Drop a line in the comments box or at the IRC if you ever come across a script problem like an untranslated line! I hope to catch it before you do, but I can only work so fast!

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2/16/2012 Status Update.

All right, fellow VN readers. First of all, I have some important announcements to make.

A.) I know I made errors in the editing of the common route, and I’m getting around to fixing those. I did it in a text editor the first time around, but now that I’m actually going through the game, I can see much more easily the mistakes I’ve made, and am correcting them ASAP.

B.) The new patch is awesome. Seriously, it is. It removes the Japanese names and puts in English ones. This is why I didn’t touch the game, because I knew I’d get too confused if I didn’t see English. So now that something like that is in, it’s definitely a great patch.

C.) All right, percentage time. We got a new file which auto-calculates percentages, so nobody can say I’m wrong this time because I do it differently. Hmph.

  • Sora: 8286/8286 100%
  • Nao: 1445/7311 19.76%
  • Akira: 3440/8794 39.12%
  • Kazuha: 6634/6634 100%
  • Motoka: 1388/6259 22.18%
  • Common: 2096/2096 100%

Total: 23223/39380 (58.97%)

The new patch will be available on our IRC channel #xilexio@irc.rizon.net.

Edit by Xilexio:

In last month, I finished hacking the CSX file format. If you’re interested, you can find more info and sources of program I made here (new version should be there within few days, currently it only has the old one):

http://vn.i-forge.net/tools/#csx+tool+by+xilexio

What does that mean for you?

  • Translated names (finally)
  • Better word wrapping
  • New text format encourages better translation quality (added our internal tl notes)
  • New text format improves translation speed and accuracy (since we don’t need to run the game now)

I’d also want to tell you about our new member: shi0n. He took Zky’s place in translating Akira’s route. We got into few problems, so his work isn’t displayed in the statistics above and isn’t in the patches we’re distributing. After we’ll sort out those problems, I’ll update Akira’s route TL status.

You can also see that the statistics above differ from the ones before. Percentages are similar, but number of lines is smaller. It’s because now real amount of messages in the game is counted, not just amount of lines in our internal text files with the scenario (which also had some other technical stuff).

Edit by Linktriforce007: I have completed my edits of the common route, and am commencing my work on the Kazuha route. Look forward to it.

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